Récupération du solde de points et affichage sur la carte
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@ -1,24 +1,39 @@
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import { useAuth } from '@/hooks/useAuth'
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import { useUpdateGameState } from '@/hooks/useGame'
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import { useGame, useUpdateGameState, useUpdateMoney } from '@/hooks/useGame'
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import { useQuery } from '@tanstack/react-query'
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import { ReactNode, useEffect } from 'react'
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export default function GameProvider({ children }: { children: ReactNode }) {
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const auth = useAuth()
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const game = useGame()
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const updateGameState = useUpdateGameState()
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const updateMoney = useUpdateMoney()
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const gameQuery = useQuery({
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queryKey: ['update-game'],
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queryKey: ['get-game'],
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queryFn: () => fetch(`${process.env.EXPO_PUBLIC_TRAINTRAPE_MOI_SERVER}/game/`, {
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headers: { "Authorization": `Bearer ${auth.token}` }}
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).then(resp => resp.json()),
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enabled: auth.loggedIn,
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refetchInterval: 5000,
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})
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const game = gameQuery.data
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useEffect(() => {
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if (game)
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updateGameState(game)
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}, [game])
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if (gameQuery.isSuccess && gameQuery.data)
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updateGameState(gameQuery.data)
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}, [gameQuery])
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const playerQuery = useQuery({
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queryKey: ['get-player'],
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queryFn: () => fetch(`${process.env.EXPO_PUBLIC_TRAINTRAPE_MOI_SERVER}/players/${game.playerId}/`, {
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headers: { "Authorization": `Bearer ${auth.token}` }}
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).then(resp => resp.json()),
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enabled: auth.loggedIn && !!game.playerId,
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refetchInterval: 5000,
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})
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useEffect(() => {
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if (playerQuery.isSuccess && playerQuery.data)
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updateMoney(playerQuery.data.money)
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}, [playerQuery])
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return <>
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{children}
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