Commit Graph

100 Commits

Author SHA1 Message Date
e9374c5e6b Merge branch 'map_generation' into 'master'
Map generation

Closes #5

See merge request ynerant/squirrel-battle!35
2021-01-10 23:54:28 +01:00
65ae99a26d The logs of the map was not updated 2021-01-10 23:41:51 +01:00
96e9612d16 Merge branch 'equipment-in-inventory' into 'master'
Resolve "Display equipment in inventory"

Closes #75

See merge request ynerant/squirrel-battle!71
2021-01-10 22:45:04 +01:00
519504fc32 Mark equipped items and allow unequipping 2021-01-10 22:26:43 +01:00
0ea10546ac Fix merge issues 2021-01-10 22:19:15 +01:00
4c7a2e9f3b Merge branch 'master' into map_generation
# Conflicts:
#	squirrelbattle/entities/player.py
#	squirrelbattle/game.py
#	squirrelbattle/interfaces.py
#	squirrelbattle/tests/game_test.py
2021-01-10 22:16:11 +01:00
9df1ac7883 Linting 2021-01-10 22:08:42 +01:00
01cdea6edc Don't spawn random entities on each level anymore 2021-01-10 21:57:51 +01:00
d2af345c0c Fix linting 2021-01-10 21:01:43 +01:00
3758cb1336 Fix the GiantSeaEagle registration, fixes #76 2021-01-10 20:20:12 +01:00
5694dd4dff Update the player inventory when opening the menu/loading the game, fixes #72 2021-01-10 19:52:28 +01:00
01ee49ddd4 Entities are updated after a bow shot, fixes #70 2021-01-10 19:25:12 +01:00
93e51d9240 Testing + linting (yes there remains two linting errors, i don't know what to do. 2021-01-10 18:04:33 +01:00
3d48c43886 Player can now dance! Closes #69. 2021-01-10 17:10:00 +01:00
d738029335 Fix import order 2021-01-10 11:25:53 +01:00
94c12541ef Happy new year! 2021-01-10 10:46:17 +01:00
eac9057f31 Merge branch 'master' into 'moreitems'
# Conflicts:
#   squirrelbattle/entities/items.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/tests/game_test.py
2021-01-08 23:41:21 +01:00
2eb42668c8 Linting and tests for chests 2021-01-08 23:32:47 +01:00
bdbf214d8d Added chests, they are immortal and contain objects the player can take for free. 2021-01-08 23:15:48 +01:00
9ff615a6b0 Linting and tests... 2021-01-08 22:25:00 +01:00
ad3cce116e Load map floor index when loading a new game 2021-01-08 21:23:12 +01:00
571857b063 Generate a random map when changing floor 2021-01-08 20:00:42 +01:00
f6210a6356 Added a Bow, related to #64 2021-01-08 18:06:26 +01:00
1ab63434f6 Merge branch 'master' into map_generation
# Conflicts:
#	squirrelbattle/game.py
#	squirrelbattle/interfaces.py
#	squirrelbattle/tests/game_test.py
2021-01-08 17:02:10 +01:00
9b853324ad Drop first version of random walk 2021-01-08 16:52:38 +01:00
7a4936e6a5 Test monocles 2021-01-08 15:58:54 +01:00
a497d08f31 Implement the monocle of truth, closes #62 2021-01-08 15:48:12 +01:00
f48377e055 Save floors and visibility, fixes #61 2021-01-08 14:23:57 +01:00
75e93611c3 Capture all mouse events and take into account mouse attributes, fixes #58 2021-01-08 11:21:40 +01:00
b42f1277b1 Exit the game on KeyboardInterrupt (don't log this error) 2021-01-08 11:10:10 +01:00
c6947fab44 Integrate the new map generation into the game ! Closes #5 2021-01-08 07:39:52 +01:00
451dd9cba7 Merge branch 'master' into 'equipment'
# Conflicts:
#   squirrelbattle/display/statsdisplay.py
#   squirrelbattle/entities/items.py
#   squirrelbattle/entities/player.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/tests/game_test.py
2021-01-08 02:11:40 +01:00
6c6a44fb18 More tests 2021-01-08 01:56:54 +01:00
093c105120 The broken test is mysteriously working now 2021-01-06 17:54:43 +01:00
d49c138257 Merge branch 'master' into 'ladders'
# Conflicts:
#   squirrelbattle/game.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/tests/game_test.py
2021-01-06 17:29:26 +01:00
887a190f11 Less complexity on the handle key function 2021-01-06 17:00:43 +01:00
a48e6325fe Add log message when the player switches floor 2021-01-06 15:55:44 +01:00
4cd4bc9005 Display the current floor in the StatsDisplay 2021-01-06 15:17:02 +01:00
d06a405120 Use a key to use ladders 2021-01-06 14:55:16 +01:00
a9aeb9ca3a Repaired the use functionnality of the main item, as well as the load system for Armor items. 2021-01-06 11:13:17 +01:00
7f63ab2357 Merge branch 'master' into 'familiars'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/logsdisplay.py
#   squirrelbattle/display/mapdisplay.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/menus.py
2021-01-05 10:27:39 +01:00
663fc0eecd Better teleport 2020-12-26 21:13:17 +01:00
9a56b4d7e9 Navigate through different maps while climbing ladders 2020-12-26 01:08:43 +01:00
ad5ae22e5f Manage multiple maps in one game 2020-12-26 00:45:17 +01:00
411744bf10 Add credits menu, see #42 2020-12-18 22:24:41 +01:00
9aa684fb77 Use directly equipped items outside the inventory 2020-12-18 17:57:42 +01:00
fe769c4488 We can equip items 2020-12-18 17:30:03 +01:00
dadafc84eb Added a familiar class that follows the player around and hits monsters when it sees one. Added a trumpet, an instance of familiar. Closes #46. 2020-12-18 17:29:59 +01:00
77f52b6276 Screen is refreshed only when pads are all refreshed, fixes #50 2020-12-18 16:40:52 +01:00
46ce7c33bf Merchant menu is updated through its update function, and does not access globally to the Game instance 2020-12-18 15:15:47 +01:00