Commit Graph

755 Commits

Author SHA1 Message Date
0ef5875a72 Documentation on ladders 2021-01-10 12:07:53 +01:00
92a3081b2e Display "Edit on Gitlab" button 2021-01-10 11:58:32 +01:00
dd37c2f62f Renamed the title's ascii art file. 2021-01-10 11:54:49 +01:00
6d786c7358 Documentation on unit tests 2021-01-10 11:30:04 +01:00
d738029335 Fix import order 2021-01-10 11:25:53 +01:00
94c12541ef Happy new year! 2021-01-10 10:46:17 +01:00
391fe6897b Drop unusued english translation file 2021-01-10 10:29:43 +01:00
5b5180d44a Merge branch 'fix-tty-colors' into 'master'
Don't use custom colors on unsupported screens, fixes #67

Closes #67

See merge request ynerant/squirrel-battle!61
2021-01-09 21:52:03 +01:00
1e5a268586 Merge branch 'remove-debug-code' into 'master'
Removed debug code

See merge request ynerant/squirrel-battle!62
2021-01-09 18:49:20 +01:00
7bf1789239 Removed debug code 2021-01-09 18:45:55 +01:00
8cb2b2388f Don't use custom colors on unsupported screens, fixes #67 2021-01-09 18:42:11 +01:00
93a9e5e4c4 Merge branch 'moreitems' into 'master'
Moreitems

Closes #64 and #60

See merge request ynerant/squirrel-battle!60
2021-01-09 00:05:14 +01:00
ac4a73b2cb Final linting 2021-01-09 00:01:02 +01:00
cbe3e226b4 Repaired a merge error, tests now work. 2021-01-08 23:51:47 +01:00
eac9057f31 Merge branch 'master' into 'moreitems'
# Conflicts:
#   squirrelbattle/entities/items.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/tests/game_test.py
2021-01-08 23:41:21 +01:00
2eb42668c8 Linting and tests for chests 2021-01-08 23:32:47 +01:00
bdbf214d8d Added chests, they are immortal and contain objects the player can take for free. 2021-01-08 23:15:48 +01:00
175706b1e4 Merchants had default maxhealth. 2021-01-08 22:30:30 +01:00
9ff615a6b0 Linting and tests... 2021-01-08 22:25:00 +01:00
ad3cce116e Load map floor index when loading a new game 2021-01-08 21:23:12 +01:00
949555ffff Map at floor -1 is now not deterministic 2021-01-08 20:06:32 +01:00
571857b063 Generate a random map when changing floor 2021-01-08 20:00:42 +01:00
d8d0bc6190 Fix the end ladder 2021-01-08 20:00:10 +01:00
9e099d0715 Ladders should spawn with no wall nearby 2021-01-08 19:50:27 +01:00
746379bad6 Now with EXPLOSIONS! 2021-01-08 19:18:29 +01:00
591630b8a7 Added a fire ball staff, closes #64 2021-01-08 19:05:02 +01:00
903a06c36c Subclassed and removed some debugging code 2021-01-08 18:38:54 +01:00
f6210a6356 Added a Bow, related to #64 2021-01-08 18:06:26 +01:00
da8cf238ee Merge branch 'mobs-seeing-through-walls' into 'master'
Resolve "Mobs seeing through walls"

Closes #63

See merge request ynerant/squirrel-battle!59
2021-01-08 17:34:27 +01:00
46a5dc6931 Made mobs check if they can see the player 2021-01-08 17:26:56 +01:00
7e14122b8c Randomly place exit ladder 2021-01-08 17:25:52 +01:00
df2c1a4b55 Add ladder on the start position 2021-01-08 17:10:42 +01:00
8e7029e34d Fix walls 2021-01-08 17:10:30 +01:00
1ab63434f6 Merge branch 'master' into map_generation
# Conflicts:
#	squirrelbattle/game.py
#	squirrelbattle/interfaces.py
#	squirrelbattle/tests/game_test.py
2021-01-08 17:02:10 +01:00
afaa9d17cd Linting 2021-01-08 16:55:02 +01:00
9b853324ad Drop first version of random walk 2021-01-08 16:52:38 +01:00
c216a6089e Add a break so that generated rooms arre only placed once 2021-01-08 16:51:04 +01:00
a390f4f5e9 Fix is_connex tests 2021-01-08 16:21:16 +01:00
bde33e9232 Added a second scroll object closes #60 2021-01-08 16:14:40 +01:00
0aa4eb9c0b Refactoring in tests to allow for easy connexity verification 2021-01-08 16:11:17 +01:00
4a80dc36ad Merge branch 'save_floors' into 'master'
Save floors

Closes #62 et #61

See merge request ynerant/squirrel-battle!58
2021-01-08 16:05:10 +01:00
7a4936e6a5 Test monocles 2021-01-08 15:58:54 +01:00
785ac403e3 Forbid walker from ever reaching the outer most edge of the map 2021-01-08 15:56:30 +01:00
f240cafa83 Fixing syntax in tests 2021-01-08 15:55:26 +01:00
a497d08f31 Implement the monocle of truth, closes #62 2021-01-08 15:48:12 +01:00
5424c7cd98 Nicer default parameters 2021-01-08 15:20:32 +01:00
dab84738d9 Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile 2021-01-08 15:18:13 +01:00
1270640619 Change hint whenever the T key is pressed or not 2021-01-08 15:07:35 +01:00
8d7e264381 Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random 2021-01-08 15:06:38 +01:00
28a6532a21 Add a hint to tell the user how to talk to friendly entities 2021-01-08 14:59:44 +01:00