We can equip items
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@ -4,8 +4,9 @@
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from functools import reduce
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from queue import PriorityQueue
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from random import randint
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from typing import Dict, Tuple
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from typing import Dict, Optional, Tuple
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from .items import Item
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from ..interfaces import FightingEntity, InventoryHolder
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@ -16,12 +17,15 @@ class Player(InventoryHolder, FightingEntity):
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current_xp: int = 0
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max_xp: int = 10
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paths: Dict[Tuple[int, int], Tuple[int, int]]
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equipped_item: Optional[Item]
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equipped_armor: Optional[Item]
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def __init__(self, name: str = "player", maxhealth: int = 20,
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strength: int = 5, intelligence: int = 1, charisma: int = 1,
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dexterity: int = 1, constitution: int = 1, level: int = 1,
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current_xp: int = 0, max_xp: int = 10, inventory: list = None,
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hazel: int = 42, *args, **kwargs) \
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hazel: int = 42, equipped_item: Optional[Item] = None,
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equipped_armor: Optional[Item] = None, *args, **kwargs) \
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-> None:
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super().__init__(name=name, maxhealth=maxhealth, strength=strength,
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intelligence=intelligence, charisma=charisma,
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@ -32,6 +36,12 @@ class Player(InventoryHolder, FightingEntity):
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self.inventory = self.translate_inventory(inventory or [])
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self.paths = dict()
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self.hazel = hazel
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if isinstance(equipped_item, dict):
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equipped_item = self.dict_to_item(equipped_item)
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if isinstance(equipped_armor, dict):
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equipped_armor = self.dict_to_item(equipped_armor)
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self.equipped_item = equipped_item
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self.equipped_armor = equipped_armor
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def move(self, y: int, x: int) -> None:
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"""
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