Move to closest player if it is close
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@ -1,5 +1,6 @@
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from random import choice
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from .player import Player
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from ..interfaces import FightingEntity, Map
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@ -9,12 +10,32 @@ class Monster(FightingEntity):
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By default, a monster will move randomly where it is possible
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And if a player is close to the monster, the monster run on the player.
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"""
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# TODO If a player is close, move to the player
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for _ in range(100):
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if choice([self.move_up, self.move_down,
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self.move_left, self.move_right])():
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target = None
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for entity in m.entities:
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if self.distance_squared(entity) <= 25 and \
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isinstance(entity, Player):
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target = entity
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break
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if target:
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# Move to target player
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y, x = self.vector(target)
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if abs(y) > abs(x): # Move vertically
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if y > 0:
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self.move_down()
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else:
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self.move_up()
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else: # Move horizontally
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if x > 0:
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self.move_right()
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else:
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self.move_left()
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else:
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for _ in range(100):
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if choice([self.move_up, self.move_down,
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self.move_left, self.move_right])():
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break
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class Hedgehog(Monster):
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name = "hedgehog"
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