Starting the implementation of the new map generator
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@ -116,7 +116,7 @@ class Generator:
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if grid[y][x] == Tile.FLOOR:
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grid[y][x] = Tile.WALL
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for y in range(height):
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for y in [0, width-1]:
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for x in [0, width-1]:
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if grid[y][x] == Tile.FLOOR:
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grid[y][x] = Tile.WALL
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