Merge branch 'master' into 'moreitems'
# Conflicts: # squirrelbattle/entities/items.py # squirrelbattle/interfaces.py # squirrelbattle/tests/game_test.py
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@ -51,7 +51,7 @@ class MenuDisplay(Display):
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self.height - 2 + self.y,
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self.width - 2 + self.x)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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@ -135,13 +135,13 @@ class MainMenuDisplay(Display):
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def update(self, game: Game) -> None:
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self.menudisplay.update_menu(game.main_menu)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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menuheight = min(self.menudisplay.preferred_height, self.height - menuy)
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if menuy <= y < menuy + menuheight and menux <= x < menux + menuwidth:
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self.menudisplay.handle_click(y - menuy, x - menux, game)
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self.menudisplay.handle_click(y - menuy, x - menux, attr, game)
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if y <= len(self.title):
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self.fg_color = randint(0, 1000), randint(0, 1000), randint(0, 1000)
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@ -176,6 +176,7 @@ class PlayerInventoryDisplay(MenuDisplay):
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize()
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+ (f" ({item.description})" if item.description else "")
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+ (": " + str(item.price) + " Hazels"
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if self.store_mode else ""))
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@ -193,7 +194,7 @@ class PlayerInventoryDisplay(MenuDisplay):
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def trueheight(self) -> int:
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return 2 + super().trueheight
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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@ -221,6 +222,7 @@ class StoreInventoryDisplay(MenuDisplay):
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize()
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+ (f" ({item.description})" if item.description else "")
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+ ": " + str(item.price) + " Hazels")
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price = f"{self.pack.HAZELNUT} {self.menu.merchant.hazel} Hazels"
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@ -236,7 +238,7 @@ class StoreInventoryDisplay(MenuDisplay):
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def trueheight(self) -> int:
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return 2 + super().trueheight
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def handle_click(self, y: int, x: int, game: Game) -> None:
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def handle_click(self, y: int, x: int, attr: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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