Width and height are managed dynamically: we can almost freely resize the window
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@ -7,11 +7,37 @@ from dungeonbattle.tests.screen import FakePad
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class Display:
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def __init__(self, screen: Any):
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self.screen = screen
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self.rows = curses.LINES if screen else 42
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self.cols = curses.COLS * 4 // 5 if screen else 42
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def refresh(self) -> None:
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raise NotImplementedError
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
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def ensure_resized(self, *pads) -> bool:
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"""
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If the window got resized, ensure that the pads are also resized.
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"""
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y, x = self.screen.getmaxyx() if self.screen else (0, 0)
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for pad in pads:
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pad.resize(y, x)
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if self.screen and curses.is_term_resized(self.rows, self.cols):
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curses.resizeterm(y, x)
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return True
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return False
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@property
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def rows(self) -> int:
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return curses.LINES if self.screen else 42
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@property
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def height(self) -> int:
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return self.rows
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@property
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def cols(self) -> int:
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return curses.COLS if self.screen else 42
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@property
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def width(self) -> int:
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return self.cols
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