The player's stats now get better when levelling up. The strength level and frequency of appearance of entities have been changed to offer bettter game experience.
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@ -76,8 +76,8 @@ class Tiger(Monster):
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"""
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A tiger monster.
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"""
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def __init__(self, name: str = "tiger", strength: int = 2,
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maxhealth: int = 20, *args, **kwargs) -> None:
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def __init__(self, name: str = "tiger", strength: int = 5,
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maxhealth: int = 30, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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@ -97,7 +97,7 @@ class Rabbit(Monster):
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A rabbit monster.
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"""
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def __init__(self, name: str = "rabbit", strength: int = 1,
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maxhealth: int = 15, critical: int = 30,
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maxhealth: int = 20, critical: int = 30,
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*args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, critical=critical,
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