Entities are living during two ticks, fixes #80
This commit is contained in:
@ -255,6 +255,7 @@ class TestGame(unittest.TestCase):
|
||||
self.game.map.add_entity(explosion)
|
||||
self.assertIn(explosion, self.game.map.entities)
|
||||
self.game.handle_key_pressed(KeyValues.WAIT)
|
||||
self.game.handle_key_pressed(KeyValues.WAIT)
|
||||
self.assertNotIn(explosion, self.game.map.entities)
|
||||
|
||||
rabbit = Rabbit()
|
||||
|
Reference in New Issue
Block a user