Entities are living during two ticks, fixes #80
This commit is contained in:
@ -209,7 +209,8 @@ class TestEntities(unittest.TestCase):
|
||||
self.assertNotIn(explosion, self.player.inventory)
|
||||
self.assertIsNone(explosion.held_by)
|
||||
|
||||
# The explosion disappears after one tick
|
||||
# The explosion disappears after two ticks
|
||||
explosion.act(self.map)
|
||||
explosion.act(self.map)
|
||||
self.assertNotIn(explosion, self.map.entities)
|
||||
|
||||
|
Reference in New Issue
Block a user