Merge branch 'master' into village
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@ -140,6 +140,29 @@ class Game:
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self.state = GameMode.STORE
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def handle_key_pressed_inventory(self, key: KeyValues) -> None:
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"""
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In the inventory menu, we can interact with items or close the menu.
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"""
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if key == KeyValues.SPACE or key == KeyValues.INVENTORY:
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self.state = GameMode.PLAY
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elif key == KeyValues.UP:
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self.inventory_menu.go_up()
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elif key == KeyValues.DOWN:
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self.inventory_menu.go_down()
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if self.inventory_menu.values and not self.player.dead:
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if key == KeyValues.USE:
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self.inventory_menu.validate().use()
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elif key == KeyValues.EQUIP:
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self.inventory_menu.validate().equip()
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elif key == KeyValues.DROP:
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self.inventory_menu.validate().drop()
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# Ensure that the cursor has a good position
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self.inventory_menu.position = min(self.inventory_menu.position,
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len(self.inventory_menu.values)
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- 1)
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def handle_key_pressed_inventory(self, key: KeyValues) -> None:
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"""
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In the inventory menu, we can interact with items or close the menu.
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