Add possibility to define the background color of entities (black in ASCII, white in Unicode)
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@ -71,6 +71,7 @@ class Game:
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self.display_refresh()
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key = screen.getkey()
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self.handle_key_pressed(self.translate_key(key))
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self.map.tick()
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def translate_key(self, key: str) -> KeyValues:
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"""
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