Add possibility to define the background color of entities (black in ASCII, white in Unicode)
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@ -1,9 +1,19 @@
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from random import choice
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from ..interfaces import FightingEntity, Map
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class Monster(FightingEntity):
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def act(self, m: Map) -> None:
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pass
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"""
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By default, a monster will move randomly where it is possible
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And if a player is close to the monster, the monster run on the player.
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"""
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# TODO If a player is close, move to the player
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while True:
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if choice([self.move_up, self.move_down,
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self.move_left, self.move_right])():
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break
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class Hedgehog(Monster):
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