Fixed game <-> display interaction (the game prints correctly \o/ )
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@ -109,7 +109,7 @@ class Game:
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self.handle_key_pressed_main_menu(key)
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elif self.state == GameMode.SETTINGS:
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self.handle_key_pressed_settings(key)
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self.display.refresh()
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self.display.refresh(self.map, self.player)
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def handle_key_pressed_play(self, key: KeyValues) -> None:
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"""
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