Reshaped the game layout using new lines and boxes
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@ -17,31 +17,27 @@ class StatsDisplay(Display):
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self.player = p
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def update_pad(self) -> None:
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string = ""
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for _ in range(self.width - 1):
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string = string + "-"
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self.pad.addstr(0, 0, string)
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string2 = "Player -- LVL {} EXP {}/{} HP {}/{}"\
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string2 = "Player -- LVL {}\nEXP {}/{}\nHP {}/{}"\
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.maxhealth)
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for _ in range(self.width - len(string2) - 1):
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string2 = string2 + " "
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self.pad.addstr(1, 0, string2)
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string3 = "Stats : STR {} INT {} CHR {} DEX {} CON {}"\
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self.pad.addstr(0, 0, string2)
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string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}"\
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.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
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self.player.dexterity, self.player.constitution)
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for _ in range(self.width - len(string3) - 1):
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string3 = string3 + " "
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self.pad.addstr(2, 0, string3)
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self.pad.addstr(3, 0, string3)
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inventory_str = "Inventaire : " + "".join(
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self.pack[item.name.upper()] for item in self.player.inventory)
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self.pad.addstr(3, 0, inventory_str)
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self.pad.addstr(8, 0, inventory_str)
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if self.player.dead:
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self.pad.addstr(4, 0, "VOUS ÊTES MORT",
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self.pad.addstr(10, 0, "VOUS ÊTES MORT",
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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@ -49,4 +45,4 @@ class StatsDisplay(Display):
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(0, 0, self.y, self.x,
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4 + self.y, self.width + self.x)
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self.y + self.height - 1, self.width + self.x - 1)
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