Reshaped the game layout using new lines and boxes
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@ -1,16 +1,16 @@
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from typing import List
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from squirrelbattle.menus import Menu, MainMenu
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from .display import Display
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from .display import Display, Box
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from ..resources import ResourceManager
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class MenuDisplay(Display):
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position: int
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def __init__(self, *args):
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super().__init__(*args)
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self.menubox = self.newpad(self.rows, self.cols)
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.menubox = Box(*args, **kwargs)
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def update_menu(self, menu: Menu) -> None:
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self.menu = menu
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@ -34,16 +34,7 @@ class MenuDisplay(Display):
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if self.height - 2 >= self.trueheight - self.menu.position else 0
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# Menu box
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self.menubox.clear()
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self.menubox.addstr(0, 0, "┏" + "━" * (self.width - 2) + "┓")
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for i in range(1, self.height - 1):
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self.menubox.addstr(i, 0, "┃" + " " * (self.width - 2) + "┃")
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self.menubox.addstr(self.height - 1, 0,
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"┗" + "━" * (self.width - 2) + "┛")
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self.menubox.refresh(0, 0, self.y, self.x,
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self.height + self.y,
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self.width + self.x)
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self.menubox.refresh(self.y, self.x, self.height, self.width)
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self.pad.clear()
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self.update_pad()
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self.pad.refresh(cornery, 0, self.y + 1, self.x + 2,
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@ -90,7 +81,7 @@ class MainMenuDisplay(Display):
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for i in range(len(self.title)):
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self.pad.addstr(4 + i, max(self.width // 2
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- len(self.title[0]) // 2 - 1, 0), self.title[i])
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self.pad.refresh(0, 0, self.y, self.x, self.height, self.width)
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self.pad.refresh(0, 0, self.y, self.x, self.height + self.y - 1, self.width + self.x - 1)
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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self.menudisplay.refresh(
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