Added a second scroll object closes #60
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@ -31,6 +31,7 @@ class Monster(FightingEntity):
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By default, a monster will move randomly where it is possible
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If the player is closeby, the monster runs to the player.
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"""
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super().act(m)
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target = None
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for entity in m.entities:
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if self.distance_squared(entity) <= 25 and \
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