Added chests, they are immortal and contain objects the player can take for free.
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@@ -88,13 +88,18 @@ class Item(Entity):
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Chestplate, Helmet, RingCritical, RingXP,
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ScrollofDamage, ScrollofWeakening, Ruler, Bow, FireBallStaff]
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def be_sold(self, buyer: InventoryHolder, seller: InventoryHolder) -> bool:
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def be_sold(self, buyer: InventoryHolder, seller: InventoryHolder,\
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for_free: bool = False) -> bool:
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"""
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Does all necessary actions when an object is to be sold.
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Is overwritten by some classes that cannot exist in the player's
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inventory.
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"""
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if buyer.hazel >= self.price:
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if for_free:
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self.hold(buyer)
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seller.remove_from_inventory(self)
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return True
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elif buyer.hazel >= self.price:
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self.hold(buyer)
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seller.remove_from_inventory(self)
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buyer.change_hazel_balance(-self.price)
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