Added chests, they are immortal and contain objects the player can take for free.
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@ -5,7 +5,8 @@ import curses
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from random import randint
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from typing import List
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from squirrelbattle.menus import Menu, MainMenu, SettingsMenu, StoreMenu
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from squirrelbattle.menus import Menu, MainMenu, SettingsMenu, StoreMenu,\
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ChestMenu
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from .display import Box, Display
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from ..entities.player import Player
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from ..enums import KeyValues, GameMode
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@ -156,13 +157,16 @@ class PlayerInventoryDisplay(MenuDisplay):
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player: Player = None
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selected: bool = True
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store_mode: bool = False
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chest_mode: bool = False
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def update(self, game: Game) -> None:
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self.player = game.player
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self.update_menu(game.inventory_menu)
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self.store_mode = game.state == GameMode.STORE
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self.chest_mode = game.state == GameMode.CHEST
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self.selected = game.state == GameMode.INVENTORY \
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or (self.store_mode and not game.is_in_store_menu)
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or (self.store_mode and not game.is_in_store_menu)\
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or (self.chest_mode and not game.is_in_chest_menu)
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def update_pad(self) -> None:
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self.menubox.update_title(_("INVENTORY"))
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@ -239,3 +243,39 @@ class StoreInventoryDisplay(MenuDisplay):
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self.menu.position = max(0, min(len(self.menu.values) - 1, y - 2))
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game.is_in_store_menu = True
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game.handle_key_pressed(KeyValues.ENTER)
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class ChestInventoryDisplay(MenuDisplay):
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"""
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A class to handle the display of a merchant's inventory.
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"""
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menu: ChestMenu
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selected: bool = False
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def update(self, game: Game) -> None:
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self.update_menu(game.chest_menu)
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self.selected = game.is_in_chest_menu
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def update_pad(self) -> None:
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self.menubox.update_title(_("CHEST"))
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position \
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize())
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@property
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def truewidth(self) -> int:
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return max(1, self.height if hasattr(self, "height") else 10)
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@property
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def trueheight(self) -> int:
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return 2 + super().trueheight
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def handle_click(self, y: int, x: int, game: Game) -> None:
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"""
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We can select a menu item with the mouse.
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"""
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self.menu.position = max(0, min(len(self.menu.values) - 1, y - 2))
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game.is_in_chest_menu = True
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game.handle_key_pressed(KeyValues.ENTER)
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