Listen for clicks, detect which display was clicked
This commit is contained in:
@ -16,6 +16,7 @@ class DisplayActions(Enum):
|
||||
"""
|
||||
REFRESH = auto()
|
||||
UPDATE = auto()
|
||||
MOUSE = auto()
|
||||
|
||||
|
||||
class GameMode(Enum):
|
||||
@ -32,6 +33,7 @@ class KeyValues(Enum):
|
||||
"""
|
||||
Key values options used in the game
|
||||
"""
|
||||
MOUSE = auto()
|
||||
UP = auto()
|
||||
DOWN = auto()
|
||||
LEFT = auto()
|
||||
@ -48,8 +50,10 @@ class KeyValues(Enum):
|
||||
"""
|
||||
Translate the raw string key into an enum value that we can use.
|
||||
"""
|
||||
if key in (settings.KEY_DOWN_SECONDARY,
|
||||
settings.KEY_DOWN_PRIMARY):
|
||||
if key == "KEY_MOUSE":
|
||||
return KeyValues.MOUSE
|
||||
elif key in (settings.KEY_DOWN_SECONDARY,
|
||||
settings.KEY_DOWN_PRIMARY):
|
||||
return KeyValues.DOWN
|
||||
elif key in (settings.KEY_LEFT_PRIMARY,
|
||||
settings.KEY_LEFT_SECONDARY):
|
||||
|
Reference in New Issue
Block a user