Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18

This commit is contained in:
eichhornchen
2020-12-05 21:43:13 +01:00
parent 3886bee1ba
commit ba68e68584
5 changed files with 18 additions and 4 deletions

View File

@ -130,7 +130,8 @@ class Game:
if entity.is_friendly() and entity.x == xp and entity.y == yp :
msg = entity.talk_to(self.player)
self.logs.add_message(msg)
if entity.is_merchant() :
self.state = GameMode.STORE
def handle_key_pressed_main_menu(self, key: KeyValues) -> None: