Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18
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@ -11,7 +11,7 @@ class Merchant(FriendlyEntity) :
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inventory = list
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hazel = int
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def keys(self) -> list :
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def keys(self) -> list:
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"""
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Returns a friendly entitie's specific attributes
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"""
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@ -22,7 +22,7 @@ class Merchant(FriendlyEntity) :
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self.inventory = inventory
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self.hazel = hazel
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def talk_to(self, player : Player) -> None:
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def talk_to(self, player : Player) -> str:
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"""
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This function is used to open the merchant's inventory in a menu,
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and allow the player to buy/sell objects
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@ -117,6 +117,12 @@ class Player(FightingEntity):
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queue.append((new_y, new_x))
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self.paths = predecessors
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def add_to_inventory(self, obj : Item) -> None :
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"""
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Adds an object to inventory
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"""
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self.inventory.append(obj)
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def save_state(self) -> dict:
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"""
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Saves the state of the entity into a dictionary
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