Merchant inventory is working!
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@ -59,7 +59,7 @@ class DisplayManager:
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def refresh(self) -> None:
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if self.game.state == GameMode.PLAY \
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or self.game.state == GameMode.INVENTORY \
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or self.game.state == GameMode.STORE :
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or self.game.state == GameMode.STORE:
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# The map pad has already the good size
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
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self.mapdisplay.pack.tile_width
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