Linting
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@ -107,7 +107,7 @@ class Item(Entity):
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@staticmethod
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def get_all_items() -> list:
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return [BodySnatchPotion, Bomb, Heart, Shield, Sword,\
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return [BodySnatchPotion, Bomb, Heart, Shield, Sword,
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Chestplate, Helmet, RingCritical, RingXP]
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def be_sold(self, buyer: InventoryHolder, seller: InventoryHolder) -> bool:
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@ -283,7 +283,7 @@ class Armor(Item):
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Class of items that increase the player's constitution.
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"""
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constitution: int
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def __init__(self, constitution: int, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.constitution = constitution
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@ -301,30 +301,33 @@ class Armor(Item):
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d["constitution"] = self.constitution
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return d
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class Shield(Armor):
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"""
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Class of shield items, they can be equipped in the other hand.
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"""
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def __init__(self, name: str = "shield", constitution: int = 2,\
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def __init__(self, name: str = "shield", constitution: int = 2,
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price: int = 6, *args, **kwargs):
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super().__init__(name=name, constitution=constitution, *args, **kwargs)
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class Helmet(Armor):
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"""
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Class of helmet items, they can be equipped on the head.
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"""
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def __init__(self, name: str = "helmet", constitution: int = 2, \
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def __init__(self, name: str = "helmet", constitution: int = 2,
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price: int = 8, *args, **kwargs):
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super().__init__(name=name, constitution=constitution, *args, **kwargs)
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class Chestplate(Armor):
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"""
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Class of chestplate items, they can be equipped on the body.
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"""
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def __init__(self, name: str = "chestplate", constitution: int = 4,\
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def __init__(self, name: str = "chestplate", constitution: int = 4,
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price: int = 15, *args, **kwargs):
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super().__init__(name=name, constitution=constitution, *args, **kwargs)
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@ -362,6 +365,7 @@ class BodySnatchPotion(Item):
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self.held_by.inventory.remove(self)
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class Ring(Item):
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"""
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A class of rings that boost the player's statistics.
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@ -375,9 +379,9 @@ class Ring(Item):
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critical: int
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experience: float
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def __init__(self, maxhealth: int = 0, strength: int = 0,\
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intelligence: int = 0, charisma: int = 0,\
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dexterity: int = 0, constitution: int = 0,\
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def __init__(self, maxhealth: int = 0, strength: int = 0,
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intelligence: int = 0, charisma: int = 0,
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dexterity: int = 0, constitution: int = 0,
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critical: int = 0, experience: float = 0, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.maxhealth = maxhealth
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@ -416,14 +420,16 @@ class Ring(Item):
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d["constitution"] = self.constitution
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return d
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class RingCritical(Ring):
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def __init__(self, name: str = "ring_of_critical_damage", price: int = 15,
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critical: int = 20, *args, **kwargs):
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super().__init__(name=name, price=price, critical=critical, \
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super().__init__(name=name, price=price, critical=critical,
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*args, **kwargs)
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class RingXP(Ring):
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def __init__(self, name: str = "ring_of_more_experience", price: int = 25,
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experience: float = 2, *args, **kwargs):
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super().__init__(name=name, price=price, experience=experience, \
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super().__init__(name=name, price=price, experience=experience,
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*args, **kwargs)
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