Merge branch 'village' into 'master'

Village

Closes #41, #38, #37, #36, and #18

See merge request ynerant/squirrel-battle!44
This commit is contained in:
eichhornchen
2020-12-11 18:23:10 +01:00
17 changed files with 860 additions and 120 deletions

View File

@ -6,23 +6,22 @@ from queue import PriorityQueue
from random import randint
from typing import Dict, Tuple
from ..interfaces import FightingEntity
from ..interfaces import FightingEntity, InventoryHolder
class Player(FightingEntity):
class Player(InventoryHolder, FightingEntity):
"""
The class of the player
"""
current_xp: int = 0
max_xp: int = 10
inventory: list
paths: Dict[Tuple[int, int], Tuple[int, int]]
def __init__(self, name: str = "player", maxhealth: int = 20,
strength: int = 5, intelligence: int = 1, charisma: int = 1,
dexterity: int = 1, constitution: int = 1, level: int = 1,
current_xp: int = 0, max_xp: int = 10, inventory: list = None,
*args, **kwargs) \
hazel: int = 42, *args, **kwargs) \
-> None:
super().__init__(name=name, maxhealth=maxhealth, strength=strength,
intelligence=intelligence, charisma=charisma,
@ -30,13 +29,9 @@ class Player(FightingEntity):
level=level, *args, **kwargs)
self.current_xp = current_xp
self.max_xp = max_xp
self.inventory = inventory if inventory else list()
for i in range(len(self.inventory)):
if isinstance(self.inventory[i], dict):
entity_classes = self.get_all_entity_classes_in_a_dict()
item_class = entity_classes[self.inventory[i]["type"]]
self.inventory[i] = item_class(**self.inventory[i])
self.inventory = self.translate_inventory(inventory or [])
self.paths = dict()
self.hazel = hazel
def move(self, y: int, x: int) -> None:
"""
@ -149,5 +144,4 @@ class Player(FightingEntity):
d = super().save_state()
d["current_xp"] = self.current_xp
d["max_xp"] = self.max_xp
d["inventory"] = [item.save_state() for item in self.inventory]
return d