Added critical hit system: the player and rabbit entities have a chance of making x4 damage! Closes #52
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@ -87,9 +87,9 @@ class Rabbit(Monster):
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A rabbit monster
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"""
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def __init__(self, name: str = "rabbit", strength: int = 1,
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maxhealth: int = 15, *args, **kwargs) -> None:
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maxhealth: int = 15, critical: int = 30, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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maxhealth=maxhealth, critical=critical, *args, **kwargs)
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class TeddyBear(Monster):
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