Test buying an item when we don't have enough of money
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@ -194,7 +194,7 @@ class Game:
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if self.store_menu.values and not self.player.dead:
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if key == KeyValues.ENTER:
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item = self.store_menu.validate()
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flag = item.be_sold(self.player, self.store_menu.merchant, self)
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flag = item.be_sold(self.player, self.store_menu.merchant)
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if not flag:
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self.message = _("You do not have enough money")
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self.display_actions(DisplayActions.UPDATE)
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