Linting
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@ -195,7 +195,7 @@ class Game:
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if key == KeyValues.ENTER:
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item = self.store_menu.validate()
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flag = item.be_sold(self.player, self.store_menu.merchant, self)
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if not flag :
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if not flag:
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self.message = _("You do not have enough money")
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self.display_actions(DisplayActions.UPDATE)
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# Ensure that the cursor has a good position
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