Testing + linting (yes there remains two linting errors, i don't know what to do.
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@ -294,7 +294,6 @@ class Game:
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if self.player.equipped_main:
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self.player.equipped_main.throw(direction)
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def handle_key_pressed_inventory(self, key: KeyValues) -> None:
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"""
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In the inventory menu, we can interact with items or close the menu.
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