Linting
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@ -11,11 +11,12 @@ class Map:
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height: int
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tiles: list
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def __init__(self, width: int, height: int, tiles: list, entities = []):
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def __init__(self, width: int, height: int, tiles: list,
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entities: list = None):
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self.width = width
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self.height = height
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self.tiles = tiles
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self.entities = entities
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self.entities = entities or []
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@staticmethod
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def load(filename: str):
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@ -40,7 +41,6 @@ class Map:
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return Map(width, height, tiles, [])
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def draw_string(self) -> str:
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"""
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Draw the current map as a string object that can be rendered
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@ -72,10 +72,15 @@ class Entity:
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def move(self, x: int, y: int) -> None:
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self.x = x
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self.y = y
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def act(self, m:Map):
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def act(self, m: Map) -> None:
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"""
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Define the action of the entity that is ran each tick.
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By default, does nothing.
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"""
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pass
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class FightingEntity(Entity):
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maxhealth: int
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health: int
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@ -84,13 +89,13 @@ class FightingEntity(Entity):
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def __init__(self):
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self.health = self.maxhealth
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def hit(self, opponent) -> None:
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def hit(self, opponent: "FightingEntity") -> None:
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opponent.take_damage(self, self.strength)
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def take_damage(self, attacker, amount:int) -> None:
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def take_damage(self, attacker: "Entity", amount: int) -> None:
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self.health -= amount
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if self.health <= 0:
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self.die()
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def die(self) -> None:
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pass
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pass
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