Use custom function to render a string message onto a pad
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@ -21,21 +21,21 @@ class StatsDisplay(Display):
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.format(self.player.level, self.player.current_xp,
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self.player.max_xp, self.player.health,
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self.player.maxhealth)
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self.pad.addstr(0, 0, string2)
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self.addstr(self.pad, 0, 0, string2)
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string3 = "STR {}\nINT {}\nCHR {}\nDEX {}\nCON {}"\
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.format(self.player.strength,
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self.player.intelligence, self.player.charisma,
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self.player.dexterity, self.player.constitution)
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self.pad.addstr(3, 0, string3)
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self.addstr(self.pad, 3, 0, string3)
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inventory_str = "Inventaire : " + "".join(
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self.pack[item.name.upper()] for item in self.player.inventory)
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self.pad.addstr(8, 0, inventory_str)
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self.addstr(self.pad, 8, 0, inventory_str)
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if self.player.dead:
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self.pad.addstr(10, 0, "VOUS ÊTES MORT",
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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self.addstr(self.pad, 10, 0, "VOUS ÊTES MORT",
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curses.A_BOLD | curses.A_BLINK | curses.A_STANDOUT
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| self.color_pair(3))
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def display(self) -> None:
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self.pad.clear()
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