Changed equipment behaviour, now equipped items stay in the inventory
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@ -491,10 +491,8 @@ class TestGame(unittest.TestCase):
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# Drop an item
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bomb = self.game.player.inventory[-1]
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self.assertEqual(self.game.inventory_menu.validate(), bomb)
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self.assertTrue(bomb.held)
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self.assertEqual(bomb.held_by, self.game.player)
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self.game.handle_key_pressed(KeyValues.DROP)
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self.assertFalse(bomb.held)
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self.assertIsNone(bomb.held_by)
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self.assertIsNone(bomb.owner)
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self.assertFalse(bomb.exploding)
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@ -504,10 +502,8 @@ class TestGame(unittest.TestCase):
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# Use the bomb
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bomb = self.game.player.inventory[-1]
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self.assertEqual(self.game.inventory_menu.validate(), bomb)
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self.assertTrue(bomb.held)
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self.assertEqual(bomb.held_by, self.game.player)
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self.game.handle_key_pressed(KeyValues.USE)
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self.assertFalse(bomb.held)
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self.assertIsNone(bomb.held_by)
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self.assertEqual(bomb.owner, self.game.player)
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self.assertTrue(bomb.exploding)
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@ -660,42 +656,37 @@ class TestGame(unittest.TestCase):
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sword.hold(self.game.player)
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self.game.handle_key_pressed(KeyValues.EQUIP)
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self.assertEqual(self.game.player.equipped_main, sword)
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self.assertFalse(self.game.player.inventory)
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# shield goes into the secondary equipment slot
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shield = Shield()
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shield.hold(self.game.player)
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self.game.handle_key_pressed(KeyValues.EQUIP)
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shield.equip()
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self.assertEqual(self.game.player.equipped_secondary, shield)
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self.assertFalse(self.game.player.inventory)
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# helmet goes into the helmet slot
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helmet = Helmet()
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helmet.hold(self.game.player)
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self.game.handle_key_pressed(KeyValues.EQUIP)
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helmet.equip()
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self.assertEqual(self.game.player.equipped_helmet, helmet)
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self.assertFalse(self.game.player.inventory)
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# helmet goes into the armor slot
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chestplate = Chestplate()
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chestplate.hold(self.game.player)
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self.game.handle_key_pressed(KeyValues.EQUIP)
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chestplate.equip()
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self.assertEqual(self.game.player.equipped_armor, chestplate)
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self.assertFalse(self.game.player.inventory)
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# Use bomb
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bomb = Bomb()
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bomb.hold(self.game.player)
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self.game.handle_key_pressed(KeyValues.EQUIP)
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bomb.equip()
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self.assertEqual(self.game.player.equipped_secondary, bomb)
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self.assertIn(shield, self.game.player.inventory)
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self.assertFalse(shield.equipped)
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self.game.state = GameMode.PLAY
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self.game.handle_key_pressed(KeyValues.USE)
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self.assertIsNone(self.game.player.equipped_secondary)
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self.game.state = GameMode.INVENTORY
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self.game.handle_key_pressed(KeyValues.EQUIP)
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shield.equip()
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self.assertEqual(self.game.player.equipped_secondary, shield)
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self.assertFalse(self.game.player.inventory)
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# Reequip, which is useless but covers code
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sword.equip()
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