Merging master into village, conflicts were solved
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@ -3,7 +3,7 @@
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import unittest
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from squirrelbattle.entities.items import Bomb, Heart, Item
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item
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from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
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from squirrelbattle.entities.player import Player
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from squirrelbattle.interfaces import Entity, Map
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@ -97,12 +97,13 @@ class TestEntities(unittest.TestCase):
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self.assertFalse(item.held)
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item.hold(self.player)
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self.assertTrue(item.held)
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item.drop(2, 6)
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self.assertEqual(item.y, 2)
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item.drop()
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self.assertEqual(item.y, 1)
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self.assertEqual(item.x, 6)
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# Pick up item
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self.player.move_down()
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self.player.move_left()
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self.player.move_right()
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self.assertTrue(item.held)
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self.assertEqual(item.held_by, self.player)
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self.assertIn(item, self.player.inventory)
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@ -125,10 +126,14 @@ class TestEntities(unittest.TestCase):
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item.act(self.map)
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self.assertFalse(hedgehog.dead)
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self.assertFalse(teddy_bear.dead)
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item.drop(42, 42)
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self.player.move(42, 42)
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item.hold(self.player)
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item.use()
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self.assertEqual(item.y, 42)
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self.assertEqual(item.x, 42)
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item.act(self.map)
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# Wait for the explosion
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for ignored in range(5):
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item.act(self.map)
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self.assertTrue(hedgehog.dead)
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self.assertTrue(teddy_bear.dead)
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bomb_state = item.save_state()
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@ -149,6 +154,24 @@ class TestEntities(unittest.TestCase):
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heart_state = item.save_state()
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self.assertEqual(heart_state["healing"], item.healing)
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def test_body_snatch_potion(self) -> None:
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"""
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Test some random stuff with body snatch potions.
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"""
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item = BodySnatchPotion()
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self.map.add_entity(item)
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item.hold(self.player)
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tiger = Tiger(y=42, x=42)
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self.map.add_entity(tiger)
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# The player becomes a tiger, and the tiger becomes a squirrel
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item.use()
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self.assertEqual(self.player.name, "tiger")
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self.assertEqual(tiger.name, "player")
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self.assertEqual(self.player.y, 42)
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self.assertEqual(self.player.x, 42)
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def test_players(self) -> None:
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"""
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Test some random stuff with players.
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