Working visibility and displaying it, still need to hide things that aren't visible
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@ -2,7 +2,7 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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import curses
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from typing import Any
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from typing import Any, Union, Tuple
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class TexturePack:
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@ -10,10 +10,11 @@ class TexturePack:
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name: str
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tile_width: int
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tile_fg_color: int
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tile_bg_color: int
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entity_fg_color: int
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entity_bg_color: int
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tile_fg_color: Union[int, Tuple[int, int, int]]
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tile_fg_visible_color: Union[int, Tuple[int, int, int]]
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tile_bg_color: Union[int, Tuple[int, int, int]]
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entity_fg_color: Union[int, Tuple[int, int, int]]
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entity_bg_color: Union[int, Tuple[int, int, int]]
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BODY_SNATCH_POTION: str
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BOMB: str
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@ -54,9 +55,10 @@ class TexturePack:
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TexturePack.ASCII_PACK = TexturePack(
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name="ascii",
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tile_width=1,
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tile_fg_visible_color=(1000, 1000, 1000),
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_fg_color=(1000, 1000, 1000),
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entity_bg_color=curses.COLOR_BLACK,
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BODY_SNATCH_POTION='S',
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@ -80,10 +82,11 @@ TexturePack.ASCII_PACK = TexturePack(
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TexturePack.SQUIRREL_PACK = TexturePack(
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name="squirrel",
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tile_width=2,
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tile_fg_visible_color=(1000, 1000, 1000),
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_bg_color=curses.COLOR_WHITE,
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entity_fg_color=(1000, 1000, 1000),
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entity_bg_color=(1000, 1000, 1000),
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BODY_SNATCH_POTION='🔀',
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BOMB='💣',
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