Working visibility and displaying it, still need to hide things that aren't visible

This commit is contained in:
Nicolas Margulies
2020-12-18 17:04:45 +01:00
parent 62ce2b5c71
commit 86628fdea6
4 changed files with 64 additions and 41 deletions

View File

@ -2,7 +2,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
import curses
from typing import Any
from typing import Any, Union, Tuple
class TexturePack:
@ -10,10 +10,11 @@ class TexturePack:
name: str
tile_width: int
tile_fg_color: int
tile_bg_color: int
entity_fg_color: int
entity_bg_color: int
tile_fg_color: Union[int, Tuple[int, int, int]]
tile_fg_visible_color: Union[int, Tuple[int, int, int]]
tile_bg_color: Union[int, Tuple[int, int, int]]
entity_fg_color: Union[int, Tuple[int, int, int]]
entity_bg_color: Union[int, Tuple[int, int, int]]
BODY_SNATCH_POTION: str
BOMB: str
@ -54,9 +55,10 @@ class TexturePack:
TexturePack.ASCII_PACK = TexturePack(
name="ascii",
tile_width=1,
tile_fg_visible_color=(1000, 1000, 1000),
tile_fg_color=curses.COLOR_WHITE,
tile_bg_color=curses.COLOR_BLACK,
entity_fg_color=curses.COLOR_WHITE,
entity_fg_color=(1000, 1000, 1000),
entity_bg_color=curses.COLOR_BLACK,
BODY_SNATCH_POTION='S',
@ -80,10 +82,11 @@ TexturePack.ASCII_PACK = TexturePack(
TexturePack.SQUIRREL_PACK = TexturePack(
name="squirrel",
tile_width=2,
tile_fg_visible_color=(1000, 1000, 1000),
tile_fg_color=curses.COLOR_WHITE,
tile_bg_color=curses.COLOR_BLACK,
entity_fg_color=curses.COLOR_WHITE,
entity_bg_color=curses.COLOR_WHITE,
entity_fg_color=(1000, 1000, 1000),
entity_bg_color=(1000, 1000, 1000),
BODY_SNATCH_POTION='🔀',
BOMB='💣',