Working visibility and displaying it, still need to hide things that aren't visible
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@ -15,8 +15,15 @@ class MapDisplay(Display):
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self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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def update_pad(self) -> None:
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self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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self.pack.tile_fg_color, self.pack.tile_bg_color)
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for j in range(len(self.map.tiles)):
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for i in range(len(self.map.tiles[j])):
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color = self.pack.tile_fg_visible_color if \
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self.map.visibility[j][i] else self.pack.tile_fg_color
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self.addstr(self.pad, j, self.pack.tile_width * i,
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self.map.tiles[j][i].char(self.pack),
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color, self.pack.tile_bg_color)
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# self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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# self.pack.tile_fg_color, self.pack.tile_bg_color)
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for e in self.map.entities:
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self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()],
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@ -2,7 +2,7 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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import curses
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from typing import Any
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from typing import Any, Union, Tuple
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class TexturePack:
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@ -10,10 +10,11 @@ class TexturePack:
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name: str
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tile_width: int
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tile_fg_color: int
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tile_bg_color: int
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entity_fg_color: int
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entity_bg_color: int
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tile_fg_color: Union[int, Tuple[int, int, int]]
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tile_fg_visible_color: Union[int, Tuple[int, int, int]]
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tile_bg_color: Union[int, Tuple[int, int, int]]
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entity_fg_color: Union[int, Tuple[int, int, int]]
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entity_bg_color: Union[int, Tuple[int, int, int]]
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BODY_SNATCH_POTION: str
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BOMB: str
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@ -54,9 +55,10 @@ class TexturePack:
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TexturePack.ASCII_PACK = TexturePack(
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name="ascii",
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tile_width=1,
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tile_fg_visible_color=(1000, 1000, 1000),
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_fg_color=(1000, 1000, 1000),
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entity_bg_color=curses.COLOR_BLACK,
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BODY_SNATCH_POTION='S',
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@ -80,10 +82,11 @@ TexturePack.ASCII_PACK = TexturePack(
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TexturePack.SQUIRREL_PACK = TexturePack(
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name="squirrel",
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tile_width=2,
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tile_fg_visible_color=(1000, 1000, 1000),
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tile_fg_color=curses.COLOR_WHITE,
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_bg_color=curses.COLOR_WHITE,
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entity_fg_color=(1000, 1000, 1000),
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entity_bg_color=(1000, 1000, 1000),
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BODY_SNATCH_POTION='🔀',
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BOMB='💣',
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