Work in progress on printing a store menu. Its buggy though
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@ -1,13 +1,14 @@
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from ..interfaces import FriendlyEntity
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from ..translations import gettext as _
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from .player import Player
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from .items import Item
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from random import choice
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class Merchant(FriendlyEntity) :
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"""
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The class for merchants in the dungeon
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"""
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name = "Merchant"
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inventory = list
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hazel = int
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@ -17,10 +18,13 @@ class Merchant(FriendlyEntity) :
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"""
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return ["maxhealth", "health", "inventory", "hazel"]
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def __init__(self, inventory : list, hazel : int = 75):
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super().__init__()
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self.inventory = inventory
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def __init__(self, name : str = "merchant", hazel : int = 75):
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super().__init__(name = name)
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self.hazel = hazel
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self.name = name
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self.inventory = []
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for i in range(5) :
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self.inventory.append(choice(Item.get_all_items())())
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def talk_to(self, player : Player) -> str:
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"""
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@ -59,6 +59,9 @@ class Item(Entity):
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d = super().save_state()
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d["held"] = self.held
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return d
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def get_all_items() -> list:
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return [BodySnatchPotion, Bomb, Heart, Weapon, Sword]
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class Heart(Item):
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@ -166,9 +169,9 @@ class Sword(Weapon) :
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"""
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A basic weapon
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"""
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def __init__(self, name: int, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.name = "sword"
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def __init__(self, name: str = "sword", *args, **kwargs):
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super().__init__(name = name, *args, **kwargs)
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self.name = name
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class BodySnatchPotion(Item):
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