Save entities
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@ -13,34 +13,16 @@ class Player(FightingEntity):
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inventory: list
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paths: Dict[Tuple[int, int], Tuple[int, int]]
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## def __init__(self, maxhealth: int = 20, strength: int = 5,
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## intelligence: int = 1, charisma: int = 1, dexterity: int = 1,
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## constitution: int = 1, level: int = 1, current_xp: int = 0,
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## max_xp: int = 10, *args, **kwargs) -> None:
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## super().__init__(name="player", maxhealth=maxhealth, strength=strength,
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## intelligence=intelligence, charisma=charisma,
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## dexterity=dexterity, constitution=constitution,
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## level=level, *args, **kwargs)
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## self.current_xp = current_xp
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## self.max_xp = max_xp
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## self.inventory = list()
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## self.paths = dict()
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def __init__(self, *args, **kwargs) -> None:
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super().__init__(*args, **kwargs)
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validkeys = {"current_xp" : 0,"max_xp" : 0}
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for dictionary in args :
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for key in validkeys :
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if key in dictionary :
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self.__setattr__(key, dictionary[key])
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else :
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self.__setattr__(key, validkeys[key])
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for key in validkeys:
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if key in kwargs :
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self.__setattr__(key, kwargs[key])
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else :
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self.__setattr__(key, validkeys[key])
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def __init__(self, maxhealth: int = 20, strength: int = 5,
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intelligence: int = 1, charisma: int = 1, dexterity: int = 1,
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constitution: int = 1, level: int = 1, current_xp: int = 0,
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max_xp: int = 10, *args, **kwargs) -> None:
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super().__init__(name="player", maxhealth=maxhealth, strength=strength,
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intelligence=intelligence, charisma=charisma,
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dexterity=dexterity, constitution=constitution,
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level=level, *args, **kwargs)
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self.current_xp = current_xp
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self.max_xp = max_xp
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self.inventory = list()
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self.paths = dict()
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@ -122,13 +104,12 @@ class Player(FightingEntity):
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distances[(new_y, new_x)] = distances[(y, x)] + 1
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queue.append((new_y, new_x))
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self.paths = predecessors
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def save_state(self) -> dict:
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"""
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Saves the state of the entity into a dictionary
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"""
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d = super().save_state()
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d["type"] = "Player"
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d["current_xp"] = self.current_xp
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d["max_xp"] = self.max_xp
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return d
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