Save entities
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@ -37,12 +37,13 @@ class Item(Entity):
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self.map.remove_entity(self)
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player.inventory.append(self)
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def save_state(self) -> None:
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def save_state(self) -> dict:
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"""
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Saves the state of the entity into a dictionary
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"""
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d = super().save_state()
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d["held"] = self.held
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return d
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class Heart(Item):
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@ -62,13 +63,6 @@ class Heart(Item):
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player.health = min(player.maxhealth, player.health + self.healing)
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self.map.remove_entity(self)
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def save_state(self) -> None:
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"""
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Saves the state of the entity into a dictionary
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"""
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d = super().save_state()
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d["type"] = "Heart"
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class Bomb(Item):
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"""
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@ -96,10 +90,3 @@ class Bomb(Item):
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if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
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isinstance(e, FightingEntity):
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e.take_damage(self, self.damage)
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def save_state(self) -> None:
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"""
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Saves the state of the entity into a dictionary
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"""
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d = super().save_state()
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d["type"] = "Bomb"
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