Merge branch 'master' into 'familiars'
# Conflicts: # squirrelbattle/display/display_manager.py # squirrelbattle/display/logsdisplay.py # squirrelbattle/display/mapdisplay.py # squirrelbattle/display/menudisplay.py # squirrelbattle/menus.py
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@ -5,8 +5,9 @@ import curses
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from random import randint
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from typing import List
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from squirrelbattle.menus import Menu, MainMenu
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from squirrelbattle.menus import Menu, MainMenu, SettingsMenu, StoreMenu
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from .display import Box, Display
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from ..entities.player import Player
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from ..enums import KeyValues, GameMode
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from ..game import Game
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from ..resources import ResourceManager
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@ -17,6 +18,7 @@ class MenuDisplay(Display):
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"""
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A class to display the menu objects.
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"""
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menu: Menu
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position: int
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def __init__(self, *args, **kwargs):
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@ -80,6 +82,11 @@ class SettingsMenuDisplay(MenuDisplay):
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"""
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A class to display specifically a settingsmenu object.
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"""
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menu: SettingsMenu
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def update(self, game: Game) -> None:
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self.update_menu(game.settings_menu)
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@property
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def values(self) -> List[str]:
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return [_(a[1][1]) + (" : "
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@ -124,6 +131,9 @@ class MainMenuDisplay(Display):
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menuy, menux, min(self.menudisplay.preferred_height,
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self.height - menuy), menuwidth)
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def update(self, game: Game) -> None:
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self.menudisplay.update_menu(game.main_menu)
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def handle_click(self, y: int, x: int, game: Game) -> None:
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menuwidth = min(self.menudisplay.preferred_width, self.width)
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menuy, menux = len(self.title) + 8, self.width // 2 - menuwidth // 2 - 1
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@ -143,13 +153,33 @@ class PlayerInventoryDisplay(MenuDisplay):
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"""
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A class to handle the display of the player's inventory.
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"""
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player: Player = None
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selected: bool = True
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store_mode: bool = False
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def update(self, game: Game) -> None:
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self.player = game.player
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self.update_menu(game.inventory_menu)
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self.store_mode = game.state == GameMode.STORE
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self.selected = game.state == GameMode.INVENTORY \
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or (self.store_mode and not game.is_in_store_menu)
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def update_pad(self) -> None:
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self.menubox.update_title(_("INVENTORY"))
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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selection = f"[{rep}]" if i == self.menu.position \
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize())
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+ " " + item.translated_name.capitalize()
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+ (": " + str(item.price) + " Hazels"
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if self.store_mode else ""))
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if self.store_mode:
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price = f"{self.pack.HAZELNUT} {self.player.hazel} Hazels"
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width = len(price) + (self.pack.tile_width - 1)
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self.addstr(self.pad, self.height - 3, self.width - width - 2,
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price, italic=True)
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@property
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def truewidth(self) -> int:
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@ -164,6 +194,7 @@ class PlayerInventoryDisplay(MenuDisplay):
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We can select a menu item with the mouse.
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"""
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self.menu.position = max(0, min(len(self.menu.values) - 1, y - 2))
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game.is_in_store_menu = False
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game.handle_key_pressed(KeyValues.ENTER)
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@ -171,15 +202,28 @@ class StoreInventoryDisplay(MenuDisplay):
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"""
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A class to handle the display of a merchant's inventory.
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"""
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menu: StoreMenu
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selected: bool = False
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def update(self, game: Game) -> None:
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self.update_menu(game.store_menu)
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self.selected = game.is_in_store_menu
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def update_pad(self) -> None:
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self.menubox.update_title(_("STALL"))
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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selection = f"[{rep}]" if i == self.menu.position \
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize()
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+ ": " + str(item.price) + " Hazels")
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price = f"{self.pack.HAZELNUT} {self.menu.merchant.hazel} Hazels"
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width = len(price) + (self.pack.tile_width - 1)
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self.addstr(self.pad, self.height - 3, self.width - width - 2, price,
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italic=True)
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@property
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def truewidth(self) -> int:
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return max(1, self.height if hasattr(self, "height") else 10)
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@ -193,4 +237,5 @@ class StoreInventoryDisplay(MenuDisplay):
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We can select a menu item with the mouse.
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"""
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self.menu.position = max(0, min(len(self.menu.values) - 1, y - 2))
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game.is_in_store_menu = True
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game.handle_key_pressed(KeyValues.ENTER)
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