Merge branch 'master' into 'familiars'
# Conflicts: # squirrelbattle/display/display_manager.py # squirrelbattle/display/logsdisplay.py # squirrelbattle/display/mapdisplay.py # squirrelbattle/display/menudisplay.py # squirrelbattle/menus.py
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@ -56,19 +56,12 @@ class DisplayManager:
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def update_game_components(self) -> None:
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"""
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Updates the game components, for example when loading a game.
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The game state was updated.
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Trigger all displays of these modifications.
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"""
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for d in self.displays:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay.update_map(self.game.map)
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self.statsdisplay.update_player(self.game.player)
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self.game.inventory_menu.update_player(self.game.player)
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self.game.store_menu.update_merchant(self.game.player)
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self.playerinventorydisplay.update_menu(self.game.inventory_menu)
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self.storeinventorydisplay.update_menu(self.game.store_menu)
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self.settingsmenudisplay.update_menu(self.game.settings_menu)
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self.logsdisplay.update_logs(self.game.logs)
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self.messagedisplay.update_message(self.game.message)
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d.update(self.game)
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def handle_mouse_click(self, y: int, x: int) -> None:
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"""
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@ -90,6 +83,7 @@ class DisplayManager:
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Refreshes all components on the screen.
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"""
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displays = []
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pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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if self.game.state == GameMode.PLAY \
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or self.game.state == GameMode.INVENTORY \
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@ -112,14 +106,24 @@ class DisplayManager:
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if self.game.state == GameMode.INVENTORY:
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self.playerinventorydisplay.refresh(
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self.rows // 10, self.cols // 2,
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8 * self.rows // 10, 2 * self.cols // 5)
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self.rows // 10,
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pack.tile_width * (self.cols // (2 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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displays.append(self.playerinventorydisplay)
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elif self.game.state == GameMode.STORE:
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self.storeinventorydisplay.refresh(
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self.rows // 10, self.cols // 2,
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8 * self.rows // 10, 2 * self.cols // 5)
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self.rows // 10,
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pack.tile_width * (self.cols // (2 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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self.playerinventorydisplay.refresh(
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self.rows // 10,
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pack.tile_width * (self.cols // (10 * pack.tile_width)),
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8 * self.rows // 10,
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pack.tile_width * (2 * self.cols // (5 * pack.tile_width)))
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displays.append(self.storeinventorydisplay)
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displays.append(self.playerinventorydisplay)
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elif self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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displays.append(self.mainmenudisplay)
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@ -135,7 +139,8 @@ class DisplayManager:
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for line in self.game.message.split("\n"):
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height += 1
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width = max(width, len(line))
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y, x = (self.rows - height) // 2, (self.cols - width) // 2
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y = pack.tile_width * (self.rows - height) // (2 * pack.tile_width)
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x = pack.tile_width * ((self.cols - width) // (2 * pack.tile_width))
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self.messagedisplay.refresh(y, x, height, width)
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displays.append(self.messagedisplay)
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