Screen is refreshed only when pads are all refreshed, fixes #50
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@@ -154,7 +154,7 @@ class PlayerInventoryDisplay(MenuDisplay):
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self.update_menu(game.inventory_menu)
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self.store_mode = game.state == GameMode.STORE
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self.selected = game.state == GameMode.INVENTORY \
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or self.store_mode and not game.is_in_store_menu
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or (self.store_mode and not game.is_in_store_menu)
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def update_pad(self) -> None:
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self.menubox.update_title(_("INVENTORY"))
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