Added a merchant class and a talk_to method to interact with friendly entities
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@ -435,4 +435,7 @@ class FriendlyEntity(Entity):
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super().__init__(*args, **kwargs)
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self.maxhealth = maxhealth
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self.health = maxhealth if health is None else health
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def talk_to(self, player : Player) -> None:
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#TODO
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