Working visibility (at least relatively good), but a few lines untested
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@ -17,6 +17,8 @@ class MapDisplay(Display):
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def update_pad(self) -> None:
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for j in range(len(self.map.tiles)):
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for i in range(len(self.map.tiles[j])):
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if not self.map.seen_tiles[j][i]:
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continue
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color = self.pack.tile_fg_visible_color if \
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self.map.visibility[j][i] else self.pack.tile_fg_color
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self.addstr(self.pad, j, self.pack.tile_width * i,
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@ -25,9 +27,11 @@ class MapDisplay(Display):
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# self.addstr(self.pad, 0, 0, self.map.draw_string(self.pack),
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# self.pack.tile_fg_color, self.pack.tile_bg_color)
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for e in self.map.entities:
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self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()],
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self.pack.entity_fg_color, self.pack.entity_bg_color)
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if self.map.visibility[e.y][e.x]:
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self.addstr(self.pad, e.y, self.pack.tile_width * e.x,
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self.pack[e.name.upper()],
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self.pack.entity_fg_color,
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self.pack.entity_bg_color)
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# Display Path map for debug purposes
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# from squirrelbattle.entities.player import Player
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