Capture all mouse events and take into account mouse attributes, fixes #58
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@ -100,8 +100,8 @@ class Game:
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exit(0)
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return
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if key == "KEY_MOUSE":
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_ignored1, x, y, _ignored2, _ignored3 = curses.getmouse()
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self.display_actions(DisplayActions.MOUSE, y, x)
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_ignored1, x, y, _ignored2, attr = curses.getmouse()
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self.display_actions(DisplayActions.MOUSE, y, x, attr)
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else:
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self.handle_key_pressed(
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KeyValues.translate_key(key, self.settings), key)
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