More separation on menu code

This commit is contained in:
Yohann D'ANELLO
2020-11-11 22:22:33 +01:00
parent 17edb6a645
commit 748561e87d
3 changed files with 84 additions and 78 deletions

View File

@ -1,5 +1,8 @@
import sys
from enum import Enum
from typing import Any
from .enums import GameMode, KeyValues
from .settings import Settings
@ -31,6 +34,23 @@ class MainMenuValues(Enum):
class MainMenu(Menu):
values = [e for e in MainMenuValues]
def handle_key_pressed(self, key: KeyValues, game: Any) -> None:
"""
In the main menu, we can navigate through options.
"""
if key == KeyValues.DOWN:
self.go_down()
if key == KeyValues.UP:
self.go_up()
if key == KeyValues.ENTER:
option = self.validate()
if option == MainMenuValues.START:
game.state = GameMode.PLAY
elif option == MainMenuValues.SETTINGS:
game.state = GameMode.SETTINGS
elif option == MainMenuValues.EXIT:
sys.exit(0)
class SettingsMenu(Menu):
def __init__(self):
@ -40,6 +60,24 @@ class SettingsMenu(Menu):
s = settings.dumps_to_string()
self.values = s[6:-2].replace("\"", "").split(",\n ")
def handle_key_pressed(self, key: KeyValues, settings: Settings) -> None:
"""
For now, in the settings mode, we can only go backwards.
"""
if key == KeyValues.SPACE:
self.state = GameMode.MAINMENU
if key == KeyValues.DOWN:
self.go_down()
if key == KeyValues.UP:
self.go_up()
if key == KeyValues.ENTER:
option = self.validate().split(": ")[0]
if option != "TEXTURE_PACK":
newkey = screen.getkey()
self.settings.__setattr__(option, newkey)
self.settings.write_settings()
self.settings_menu.update_values(self.settings)
class ArbitraryMenu(Menu):
def __init__(self, values: list):