More separation on menu code
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@ -1,5 +1,8 @@
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import sys
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from enum import Enum
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from typing import Any
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from .enums import GameMode, KeyValues
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from .settings import Settings
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@ -31,6 +34,23 @@ class MainMenuValues(Enum):
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class MainMenu(Menu):
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values = [e for e in MainMenuValues]
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def handle_key_pressed(self, key: KeyValues, game: Any) -> None:
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"""
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In the main menu, we can navigate through options.
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"""
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if key == KeyValues.DOWN:
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self.go_down()
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if key == KeyValues.UP:
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self.go_up()
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if key == KeyValues.ENTER:
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option = self.validate()
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if option == MainMenuValues.START:
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game.state = GameMode.PLAY
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elif option == MainMenuValues.SETTINGS:
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game.state = GameMode.SETTINGS
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elif option == MainMenuValues.EXIT:
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sys.exit(0)
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class SettingsMenu(Menu):
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def __init__(self):
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@ -40,6 +60,24 @@ class SettingsMenu(Menu):
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s = settings.dumps_to_string()
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self.values = s[6:-2].replace("\"", "").split(",\n ")
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def handle_key_pressed(self, key: KeyValues, settings: Settings) -> None:
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"""
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For now, in the settings mode, we can only go backwards.
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"""
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if key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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if key == KeyValues.DOWN:
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self.go_down()
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if key == KeyValues.UP:
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self.go_up()
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if key == KeyValues.ENTER:
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option = self.validate().split(": ")[0]
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if option != "TEXTURE_PACK":
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newkey = screen.getkey()
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self.settings.__setattr__(option, newkey)
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self.settings.write_settings()
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self.settings_menu.update_values(self.settings)
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class ArbitraryMenu(Menu):
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def __init__(self, values: list):
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