Add a InventoryHolder superclass for player and merchants
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@ -483,3 +483,56 @@ class FriendlyEntity(FightingEntity):
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Returns a friendly entity's specific attributes
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"""
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return ["maxhealth", "health"]
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class InventoryHolder(Entity):
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hazel: int # Currency of the game
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inventory: list
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def translate_inventory(self, inventory: list) -> list:
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"""
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Translate the JSON-state of the inventory into a list of the items in
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the inventory.
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"""
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for i in range(len(inventory)):
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if isinstance(inventory[i], dict):
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inventory[i] = self.dict_to_inventory(inventory[i])
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return inventory
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def dict_to_inventory(self, item_dict: dict) -> Entity:
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"""
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Translate a dict object that contains the state of an item
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into an item object.
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"""
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entity_classes = self.get_all_entity_classes_in_a_dict()
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item_class = entity_classes[item_dict["type"]]
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return item_class(**item_dict)
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def save_state(self) -> dict:
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"""
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We save the inventory of the merchant formatted as JSON
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"""
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d = super().save_state()
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d["hazel"] = self.hazel
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d["inventory"] = [item.save_state() for item in self.inventory]
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return d
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def add_to_inventory(self, obj: Any) -> None:
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"""
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Adds an object to inventory
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"""
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self.inventory.append(obj)
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def remove_from_inventory(self, obj: Any) -> None:
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"""
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Removes an object from the inventory
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"""
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self.inventory.remove(obj)
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def change_hazel_balance(self, hz: int) -> None:
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"""
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Change the number of hazel the entity has by hz. hz is negative
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when the player loses money and positive when he gains money
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"""
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self.hazel += hz
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