Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32.

This commit is contained in:
eichhornchen
2020-12-13 21:29:25 +01:00
parent 3f62fbaa2b
commit 646e0063be
24 changed files with 254 additions and 170 deletions

View File

@ -11,7 +11,7 @@ from ..translations import gettext as _
class Item(Entity):
"""
A class for items
A class for items.
"""
held: bool
held_by: Optional[InventoryHolder]
@ -27,7 +27,7 @@ class Item(Entity):
def drop(self) -> None:
"""
The item is dropped from the inventory onto the floor
The item is dropped from the inventory onto the floor.
"""
if self.held:
self.held_by.inventory.remove(self)
@ -48,7 +48,7 @@ class Item(Entity):
def hold(self, player: InventoryHolder) -> None:
"""
The item is taken from the floor and put into the inventory
The item is taken from the floor and put into the inventory.
"""
self.held = True
self.held_by = player
@ -57,7 +57,7 @@ class Item(Entity):
def save_state(self) -> dict:
"""
Saves the state of the entity into a dictionary
Saves the state of the item into a dictionary.
"""
d = super().save_state()
d["held"] = self.held
@ -65,13 +65,16 @@ class Item(Entity):
@staticmethod
def get_all_items() -> list:
"""
Returns the list of all item classes.
"""
return [BodySnatchPotion, Bomb, Heart, Sword]
def be_sold(self, buyer: InventoryHolder, seller: InventoryHolder) -> bool:
"""
Does all necessary actions when an object is to be sold.
Is overwritten by some classes that cannot exist in the player's
inventory
inventory.
"""
if buyer.hazel >= self.price:
self.hold(buyer)
@ -85,7 +88,7 @@ class Item(Entity):
class Heart(Item):
"""
A heart item to return health to the player
A heart item to return health to the player.
"""
healing: int
@ -96,14 +99,15 @@ class Heart(Item):
def hold(self, entity: InventoryHolder) -> None:
"""
When holding a heart, heal the player and don't put item in inventory.
When holding a heart, the player is healed and
the item is not put in the inventory.
"""
entity.health = min(entity.maxhealth, entity.health + self.healing)
entity.map.remove_entity(self)
def save_state(self) -> dict:
"""
Saves the state of the header into a dictionary
Saves the state of the heart into a dictionary.
"""
d = super().save_state()
d["healing"] = self.healing
@ -129,7 +133,7 @@ class Bomb(Item):
def use(self) -> None:
"""
When the bomb is used, throw it and explodes it.
When the bomb is used, it is thrown and then it explodes.
"""
if self.held:
self.owner = self.held_by
@ -138,7 +142,7 @@ class Bomb(Item):
def act(self, m: Map) -> None:
"""
Special exploding action of the bomb
Special exploding action of the bomb.
"""
if self.exploding:
if self.tick > 0:
@ -164,7 +168,7 @@ class Bomb(Item):
def save_state(self) -> dict:
"""
Saves the state of the bomb into a dictionary
Saves the state of the bomb into a dictionary.
"""
d = super().save_state()
d["exploding"] = self.exploding
@ -181,13 +185,13 @@ class Explosion(Item):
def act(self, m: Map) -> None:
"""
The explosion instant dies.
The bomb disappears after exploding.
"""
m.remove_entity(self)
def hold(self, player: InventoryHolder) -> None:
"""
The player can't hold any explosion.
The player can't hold an explosion.
"""
pass