Linting
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@ -8,18 +8,20 @@ from dungeonbattle.game import Game, GameMode
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class DisplayManager:
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def __init__(self, screen: Any, g: Game):
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self.game = g
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self.screen = screen
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pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay = MapDisplay(screen, pack)
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self.statsdisplay = StatsDisplay(screen, pack)
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu, screen, pack)
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self.displays = [self.statsdisplay, self.mapdisplay, self.mainmenudisplay]
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
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screen, pack)
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self.displays = [self.statsdisplay, self.mapdisplay,
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self.mainmenudisplay]
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self.update_game_components()
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def update_game_components(self):
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def update_game_components(self) -> None:
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for d in self.displays:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay.update_map(self.game.map)
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@ -28,11 +30,10 @@ class DisplayManager:
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def refresh(self) -> None:
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if self.game.state == GameMode.PLAY:
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5, self.cols)
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self.statsdisplay.refresh(self.rows*4//5, 0, self.rows//5, self.cols)
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self.statsdisplay.refresh(self.rows * 4 // 5, 0,
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self.rows // 5, self.cols)
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if self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0,0,self.rows, self.cols)
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# self.menudisplay.refresh(self.position)
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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def ensure_resized(self, *pads) -> bool:
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"""
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@ -52,4 +53,4 @@ class DisplayManager:
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@property
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def cols(self) -> int:
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return curses.COLS if self.screen else 42
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return curses.COLS if self.screen else 42
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