Linting
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@ -81,14 +81,15 @@ class Map:
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return 0 <= y < self.height and 0 <= x < self.width and \
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self.tiles[y][x].can_walk() and \
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not any(entity.x == x and entity.y == y for entity in self.entities)
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def entity_is_present(self, y: int, x: int) -> bool:
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"""
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Indicates that the tile at the coordinates (y, x) contains a killable entity
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Indicates that the tile at the coordinates (y, x) contains a killable
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entity
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"""
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return 0 <= y < self.height and 0 <= x < self.width and \
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any(entity.x == x and entity.y == y and \
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entity.is_friendly() for entity in self.entities)
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any(entity.x == x and entity.y == y and entity.is_friendly()
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for entity in self.entities)
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@staticmethod
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def load(filename: str) -> "Map":
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@ -348,9 +349,9 @@ class Entity:
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
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from squirrelbattle.entities.monsters import Tiger, Hedgehog, \
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Rabbit, TeddyBear
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from squirrelbattle.entities.friendly import Merchant,Sunflower
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return [BodySnatchPotion, Bomb, Heart, Hedgehog, Rabbit, TeddyBear, \
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Sunflower,Tiger,Merchant]
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from squirrelbattle.entities.friendly import Merchant, Sunflower
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return [BodySnatchPotion, Bomb, Heart, Hedgehog, Rabbit, TeddyBear,
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Sunflower, Tiger, Merchant]
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@staticmethod
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def get_all_entity_classes_in_a_dict() -> dict:
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@ -360,7 +361,7 @@ class Entity:
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from squirrelbattle.entities.player import Player
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from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, \
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TeddyBear
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from squirrelbattle.entities.friendly import Merchant,Sunflower
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from squirrelbattle.entities.friendly import Merchant, Sunflower
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
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return {
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"Tiger": Tiger,
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@ -462,17 +463,19 @@ class FightingEntity(Entity):
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d[name] = getattr(self, name)
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return d
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class FriendlyEntity(FightingEntity):
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"""
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Friendly entities are living entities which do not attack the player
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"""
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dialogue_option : list
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dialogue_option: list
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def talk_to(self, player : Any) -> str :
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a = randint(0,len(self.dialogue_option)-1)
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return "The "+self.name+" said : "+self.dialogue_option[a]
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def talk_to(self, player: Any) -> str:
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a = randint(0, len(self.dialogue_option) - 1)
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return "The " + self.translated_name \
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+ " said : " + self.dialogue_option[a]
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def keys(self) -> list :
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def keys(self) -> list:
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"""
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Returns a friendly entity's specific attributes
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"""
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